About

The main computational knowledge representation used to represent the body computationally is a skeleton of joints. Our prior work with dancers has shown that this is a very limited way of representing the body that doesn’t account for important aspects of movement such as breath, temperature, sounds of body parts or clothing, muscle tension, soreness or tenderness, or soft body dynamics. Can we conceptualize some alternative ways to computationally represent the body in motion? What types of sensors would we need? How would we visualize it? We are exploring how to create a dashboard of tools to allow dancers to explore alternative representations of their body.