Creative Interfaces Research + Design Studio

 

In the Creative Interfaces Research + Design Studio, we conduct research surrounding AI literacy and human-AI interaction. Our research looks to how humans interact and learn as a way of informing the design of public AI literacy interventions as well as the development of AI that can interact naturally and improvise creatively with people in complex social environments. We design and build interactive, embodied learning experiences for spaces like museums and public libraries to broaden public understanding of AI, and we explore how to design and develop AI that can co-create with people.

Learn More

Research Areas & Projects

Designing learning experiences, human-centered AI, explainable AI, creativity, performance and technology, AI literacy, computer science education, informal learning, and embodied interaction.

Publications

Peer-Reviewed Journal Papers

Long, D., McKlin, T., Boone, N. A. A., Dean, D., Garoufalidis, M., & Magerko, B. (2022). Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum Exhibits. Proceedings of the ACM on Human-Computer Interaction, 6(CSCW1), 1-33.

Peer-Reviewed Conference Proceedings

Bhat, M., & Long, D. (2024, July). Designing Interactive Explainable AI Tools for Algorithmic Literacy and Transparency. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (pp. 939-957).
 
Belghith, Y., Mahdavi Goloujeh, A., Magerko, B., Long, D., Mcklin, T., & Roberts, J. (2024, May). Testing, Socializing, Exploring: Characterizing Middle Schoolers’ Approaches to and Conceptions of ChatGPT. In Proceedings of the CHI Conference on Human Factors in Computing Systems. (pp. 1–17).
 
Long D., Yang, J., Naomi, C., & Magerko, B. (2024, May). Xylocode: A Novel Approach to Fostering Interest in Computer Science via an Embodied Music Simulation. In Proceedings of the CHI Conference on Human Factors in Computing Systems. (pp. 1–16).
 
Trajkova, M., Long, D., Deshpande, M., Knowlton, A., & Magerko, B. (2024, May). Exploring Collaborative Movement Improvisation Towards the Design of LuminAI—a Co-Creative AI Dance Partner. In Proceedings of the CHI Conference on Human Factors in Computing Systems. (pp. 1–22).
 
Long, D., Teachey, A., & Magerko, B. (2022, April). Family Learning Talk in AI Literacy Learning Activities. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-20).
 
Long, D., & Magerko, B. (2020, April). What is AI literacy? Competencies and design considerations. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-16).

Workshops

Long, D., Roberts, J., Magerko, B., Holstein, K., DiPaola, D., & Martin, F. (2023, April). AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-6).

Demos, Posters, Case Studies, Extended Abstracts

Darabipourshiraz, H., Ambani, D., & Long, D. (2024, June). DataBites: An embodied and co-creative museum exhibit to foster children’s understanding of supervised machine learning. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 550-555).
 
Rollins, S., Hancock, K., Ali-Diaz, J., Shahdadpuri, N., & Long, D. (2024, June). Knowledge Net: Fostering Children’s Understanding of Knowledge Representations Through Creative Making and Embodied Interaction in a Museum Exhibit. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 470-475).
 
Kafai, Y. B., Proctor, C., Cai, S., Castro, F., Delaney, V., DesPortes, K., Hoadley, C., Lee, V. R., Long, D., Magerko, B., Roberts, J., Shapiro, B. R., Tseng, T., Zhong, V., & Rosé, C. P. (2024). What Does it Mean to be Literate in the Time of AI? Different Perspectives on Learning and Teaching AI Literacies in K-12 Education. In Proceedings of the 18th International Conference of the Learning Sciences (pp. 1856-1862).
 
Trajkova, M., Deshpande, M., Knowlton, A., Monden, C., Long, D., & Magerko, B. (2023, July). AI Meets Holographic Pepper’s Ghost: A Co-Creative Public Dance Experience. In Companion Publication of the 2023 ACM Designing Interactive Systems Conference. (pp. 274–278).
 
Lin, L., & Long, D. (2023, June). Generative AI Futures: A Speculative Design Exploration. In Proceedings of the 15th Conference on Creativity and Cognition (pp. 380-383).
 
Long, D., Rollins, S., Ali-Diaz, J., Hancock, K., Nuonsinoeun, S., Roberts, J., & Magerko, B. (2023, June). Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (pp. 727-731).
 
Long, D. (2023, April). Conducting Remote Design Research on Embodied, Collaborative Museum Exhibits. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-8).
 
Morales-Navarro, L., Kafai, Y. B., Castro, F., Payne, W., DesPortes, K., DiPaola, D., … & Vakil, S. (2023). Making Sense of Machine Learning: Integrating Youth’s Conceptual, Creative, and Critical Understandings of AI. In Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023. International Society of the Learning Sciences.
 
Walsh, B., Dalton, B., Forsyth, S., Haberl, E., Smilack, J., Yeh, T., … & Sengupta-Irving, T. (2022). Aspiring for Equity: Perspectives from Design of AI Education. In Proceedings of the 16th International Conference of the Learning Sciences-ICLS 2022, pp. 1771-1778. International Society of the Learning Sciences.

Doctoral Consortia

Bhat, M. (2024, June). Creative Explainable AI Tools to Understand Algorithmic Decision-Making.  In Proceedings of the 16th Conference on Creativity & Cognition (pp. 10-16).
 
de Blanc, M. (2024, June). Every Body Dance Now: What Dancers with Disabilities Can Teach HCI. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 8–9).
 
Fitzsimons, A. (2024, June). Overcoming challenges to personal narrative co-writing with AI: A participatory design approach for under-resourced high school students and those that support them. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 17-20).

Other Scholarly Publications

Bichelmeir, L. & Long, D. (2024, April). Centering Personal Identity in Embodied AI Literacy Activities. In Symposium “Integrating AI Education in K-12 Humanities Curricula: Opportunities, Challenges, Design Considerations, and Promising Solutions,” American Educational Research Association (AERA) Annual Meeting.

 
Lee, V. & Long, D. (2024, April). “AI literacy: Definitions and directions for an essential new digital literacy.” Poster in Advancing Digital Literacies Research Through Critical Collaborative Conversations. Symposium accepted to the American Educational Research Association (AERA) Annual Meeting.

News & Events

Creative Interfaces Research + Design Studio installs AI literacy museum exhibits at the Griffin Museum of Science and Industry

On June 1 and 2, the Creative Interfaces Research + Design Studio, in collaboration with Georgia Institute of Technology, installed the current iterations of three exhibits aimed at fostering AI literacy in middle-school aged youth at the Griffin Museum of Science and...

Dr. Duri Long is awarded best case study honorable mention at CHI 2023

Dr. Duri Long’s paper “Conducting Remote Design Research on Embodied, Collaborative Museum Exhibits” was awarded the best case study honorable mention award at the 2023 CHI Conference on Human Factors in Computing Systems. Dr. Long’s paper describes her process of...

Creative Interfaces lab members present at C&C ‘24

In June, five members of the Creative Interfaces lab presented at the 2024 ACM Creativity and Cognition conference in Chicago, IL. In the Graduate Symposium, three PhD students presented the state of their research: Maalvika Bhat: “Creative Explainable AI Tools to...

Generative AI and creative output: Dr. Long speaks on panel at Generative AI + Entertainment conference

Dr. Duri Long spoke on a panel on February 1 at the conference “Generative AI+Entertainment: Opportunity, Ethics, and Law”. In her panel, Dr. Long discussed how creators interact with AI and the issue of ownership in the co-creation of creative artifacts with AI....